One of the biggest advantages in my opinion is the ability to plug resources into any location and it ends up at your hub. However their can be bigger advantages and better resources if you cascade transport your resources. In certain situations it may make better sense to route directly to your hub city. The purpose of this is for your to you to judge if you are farming and routing your resources smart in Evony. Cities can potentially get clogged without you realizing.It is difficult to see what resources you have incoming since they are spread across multiple sources.Resources in lesser quantities can have a longer travel time.Cords from city to city must be plotted individually.You can set up back up resource paths for resources over a certain quantity or isolate certain types of resources to take a different path.Cities in transport path help each other with resources.Easy to prevent resource capping, quick sends and returns keep transports around to move resources making it so resource is always building.Extremely quick round trip transport times freeing up city and giving options if attacked.Larger quantities of resources move faster because instead of having just the transports in your current city it is actually using all combined transports of your network.Short quick transport bursts resources from one city to the next.This is however more complicated to set up but has much different advantages compared to central transporting. This method allows you to move resources in short bursts from city to city then eventually to a central hub. If attacked and transports are hours away you may not be able to hide resources and are committed to the location.Resources can only move as fast as transports on hand to central city.Cities can cap on resource production quite easily.Typically you must go a larger transports because you tend to stockpile larger quantity of resources when transports are gone for several hours. This can be a good option in some situations however the issue arises in particular if you have some cities that span across a very long distance. If guarded your city will still likely be beaten and you now have a larger combined upkeep across all cities. If unguarded, easy resources for the taking. By neglecting to move resources you will have resources spread at several locations. The purpose is to get all resources into a central located and city that has plenty of troops to protect the resources in it. Where the purple city is your hub city you would have several cities spread out around it as seen above and to the right. You first start with mapping your cities. Now please forgive the bad “paint” examples but this is the best way to illustrate what I mean. You should be choosing a location on this map that all cities will eventually route to, aka your hub city. This will enable you to isolate them from each other. If you use evolliance I would suggest making each friend/helper part of their own alliance but part of the same group like “allies”. The easiest way to do this is map the cords out on grided paper or use a website like evolliance where you can map your cities. If you are going to do this you must know exactly where all your cities are at on a map. The process can be slightly tedious but there are advantages. Cascading is not for everyone unless you have a lot of friends aka a big network. You do that by making sure you keep minimal resources in each farm city by transporting them to other cities thus making your city less of a target and not worth hitting. Assuming you’ve read the previous guide and your cities are set up effectively and your next concern should be minimizing the risk at each city.
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